Cinema 4D 2026 · Redshift & Octane · v0.5.63

Stop rebuilding
materials by hand.

You just switched from Octane to Redshift. 40 materials. All need rebuilding. LOOM converts them in 12 seconds — node graphs, textures, lights, cameras. One click, full undo.

No credit card · No subscription · Full access during trial

LOOM Hub
$ loom scene_convert --target redshift
[+] Analyzing 24 Octane materials...
[+] Base Color, Roughness, Normal — preserved
[+] Mix layers, TriPlanar, Ramps — rebuilt
[+] 3 lights converted (Area, Dome + HDRI)
[+] 2 cameras converted (DOF, Bokeh)
=== Done: 24/24 materials, 0 errors 12.4s
// Ctrl+Z to undo. Yes, the whole thing.
C4D 2026 Redshift & Octane Windows & macOS 49,000+ lines 63 commands Fully Undoable

"I'll organize it later."

— You, 6 months ago. 247 objects, no hierarchy, no naming, 14 orphaned materials. LOOM fixes this in one click.

Octane to Redshift material converter.
Plus Legacy RS upgrader.

Convert Octane materials to Redshift with full node graph preservation — 28+ channels, Mix layers, TriPlanar, Ramps, Noise. Upgrade old RS Shader Graph materials to modern Node Materials. Nothing else does either.

0
Material channels preserved
First ever
Oct→RS converter with node graphs
0
Full scene convert
Ctrl+Z
Every operation undoable

The Hub. Everything in one place.

Modern HTML panel inside Cinema 4D. Dark theme, real-time status bar, 9 modules in one sidebar. Rich output — colored pills, health bars, clickable actions.

  • 9 modules, one sidebar
  • Drag-to-reorder module cards
  • Settings persist between sessions
  • Real-time: selected materials, active renderer
  • Rich HTML output (tables, pills, health bars)
  • Theme system (5 presets + custom color)
LOOM Hub
LOOM Hub

Everything between import and render.

LOOM vs. doing it yourself

TaskManualLOOM
Convert 20 materials2-4 hours of soul-crushing rebuild10 seconds. One click.
Find missing texturesOpen. Check. Scroll. Cry. Repeat.Scan. Relink. Done.
Organize 200+ objects30 min of drag & drop therapyOne click. Undo if you hate it.
Scene health checkHope and prayer9 checks + auto-fix
Import PBR texturesCreate mat, add nodes, connect, colorspace...Point at folder. Done.
Rename 50 materialsClick. Type. Click. Type. Question life.Pattern: Asset_*_# → done

"I automated my laziness so hard it became a product."

— The developer, mass amounts of coffee, 3 AM

Buy what you need. Bundle & save.

One-time purchase. No subscription. All v1.x updates free.

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$0
forever
  • WARP Lite (Organize + Sanitize)
  • SPINDLE Lite (9 Scene Checks)
  • BOBBIN Lite (Copy/Paste)
  • No time limit, no registration
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Common questions

How do I install LOOM?

Download ZIP, extract to C4D plugins folder, restart. Extensions → LOOM. No installer, no wizard.

Which C4D version?

Cinema 4D 2026 (Python 3.11). Windows and macOS.

Is the conversion lossless?

28+ channels, complex node graphs preserved. 95% of production materials convert identically. Edge cases are logged.

Can I undo everything?

Yes. Every operation. Convert 100 materials? Ctrl+Z. Done.

Do I need internet?

No. Fully offline after activation. No telemetry.

Updates?

All v1.x updates free. Download, replace folder, restart.

Refund?

30 days, no questions. But try the 14-day trial first.

Multiple machines?

1 license = up to 3 machines. Studio pricing on request.

"Behind every clean scene is a 3D artist who was one broken texture path away from quitting the industry."

14 days. Full access. Zero risk.

Every module unlocked. No credit card. No strings.

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49,184
lines of Python
and counting
9
modules
each with its own personality disorder
1
developer
send help
~4,000
cups of coffee
conservative estimate
5
months of dev
felt like 5 days. wait, the other way
63
MCP commands
AI controls C4D. free on GitHub
28+
material channels
more than your ex has red flags
3 AM
average debug session
branch children are lazy. like the dev